Take a look at the new changes to Apex Legends ahead of Season 1.
If recent leaks are to be believed, the first season of Apex Legends is right around the corner. Respawn has made a few balance changes to weapons and legends ahead of the first season. Here's what's changed, and what's coming in the future.
The most significant changes came to a couple of the more popular weapons in Apex Legends. Both the Peacekeeper and the Wingman saw a nerf in the preseason balance update.
The Peacekeeper is nearly everyone's favorite shotgun right now, and Respawn has been digging through the statistics. It saw a slight nerf regarding how the Shotgun Bolt improves the rate of fire.
The new rates will look like this:
- Level 1 mitigation 10% -> 7.5%
- Level 2 mitigation 20% -> 13%
- Level 3 mitigation 25% -> 16%
Remember, this is for the Peacekeeper only, so the EVA-8 won't be affected. The change is attempting to make missing a shot with the Peacekeeper more punishing.
The Wingman saw a bit more of a substantial nerf with this balance patch. The rate of fire was decreased, the hipfire accuracy was decreased, and the Skullpiercer Headshot attachment damage was reduced.
Here is a breakdown of the Wingman changes:
- Rate of fire reduced from 3.1 -> 2.6 shots per second.
- Skullpiercer Headshot damage multiplier reduced from 2.5 -> 2.25
- Increased base hip fire spread and decreased the rate at which hip fire spread decays (shrinks back down).
Respawn stated that they wanted "to move it more into the hand cannon space and away from full auto Deagle" with these balance changes.
The availability of both the Wingaman and the Peacekeeper has been reduced in all zone tiers as well.
Hitbox Mentality and "Power Curve"
A couple of spaces that didn't get addressed in this patch were underpowered weapons and legend hitboxes.
Players have been complaining about the different hitboxes of legends since it was discovered. In the patch notes, Respawn did clarify that they're working on changes to player hitboxes.
The team recognized that some of the larger heroes seem underpowered because of their larger hitboxes, while smaller characters often come with better in-game stats. They say they'll be working on a change for Season 1, but want to make sure all of the adjustments are accurate before pulling the trigger.
Respawn also addressed weapons like the P2020 and Mozambique. They say that the inclusion of underpowered weapons is slightly intentional. They want to have a "power curve," with powerful weapons being a bit rarer than underpowered weapons.
Although this probably means we will still be finding Mozambiques everywhere, Respawn said that they're continuing to look at player feedback and statistics before they make any changes.
Energy ammo will now be more available in all zone tiers, which is a welcome change. Some players avoided these weapons because the ammo for them has been notoriously rare in Apex Legends.
Caustic saw a slight buff to his traps in this patch. The cooldown is now 25 seconds instead of 30, and the range is buffed by 10%. Respawn also removed the delay on his trap damage.
There are now more beacons for Pathfinder to use with his Insider Knowledge passive. Lifeline care packages now have less of a chance to drop level 4 armor and helmets as well.
Wraith and Bangalore saw some slight nerfs, but nothing to make them less of the powerhouse they have been. Wraith's Into the Void now has a 25-second cooldown - down from 20. The Double Time passive for Bangalore now only increases speed by 30%. This was previously 40%.
Respawn also fixed a few issues that were causing player disconnects. These were both legend-specific and general bugs.