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The Voidwalker event is live, bringing us a new game mode, bug fixes, and some balance changes. Take a look at all of the Apex Legends patch notes here.

The Voidwalker event is finally here, and so is the accompanying patch that introduced a new LTM, some balance changes, and a double XP weekend.

We already covered most of the event details before Voidwalker went live, so you can take a look at them here if you missed it.

Let's take a look at all of the rest of the changes coming to Apex Legends with this update.

LTM: Armed and Dangerous

Armed and Dangerous is the new limited-time mode for Apex Legends. It's a shotguns and snipers mode, with a few exceptions.

Here's the description from the patch notes:

  • Shotguns and Snipers only
    • Enabled Guns: Mozambique, Peacekeeper, EVA-8, Longbow, G7, Triple Take
  • Attachments not used by Snipers or Shotguns are disabled
  • Gold variants of weapons spawn in High Tier loot zones and in airdrops
  • Kraber and Mastiff loot values are tuned so they spawn in late-game airdrops and very rarely as ground loot (1-2 per game each)
  • Reduced Armor
    • Disabled Loot: Armor (Blue/Purple/Gold), Helmets (Blue/Purple/Gold)
    • Spawn rate for Common Armor and Helmets is reduced.
  • Ground Loot Drop Chances are reduced by 45% (Supply Bins are not affected by this)
  • Bullet Counts and Stacks are modified
    • Light Rounds: 16 per drop, 32 per inventory slot
    • Energy Rounds: 16 per drop, 32 per inventory slot
    • Heavy Rounds: 7 per drop, 14 per inventory slot
    • Shotgun Rounds: 7 per drop, 28 per inventory slot
  • Overall, loot density is reduced, but ammo/weapon spawn rates are increased and stack sizes are increased to offset the loot scarcity and allow players to have enough ammo to not discourage combat.
  • Increased spawn rates for syringes to compensate for lower loot density.
  • Reduced spawn rates for shield batteries to match rarity of armor.

Quality of Life Changes

  • New Promo Window - A new feature we’ve added to the Lobby that will display offers and info and allows for direct navigation to the website or store.
  • Added Auto Sprint feature to all platforms that can be turned on or off. This is disabled by default and can be changed in the Settings menu.
  • Players can now adjust Aim Down Sight look sensitivity per optic zoom level.
  • Visual improvements to Legends in the Lobby and Character Select screen
    • Increased overall brightness.
    • Softer/lighter shadows.
    • Improved reflections on hard surfaces.
    • Improved detail and contrast to textures.
  • Added UI to the Spectator View that lets players easily tell if they are spectating a squadmate or enemy.
  • Added setting to disable weapon auto switching when ammo runs out.

Legends

Wattson

  • Wattson will now have low profile attributes [takes %5 more damage to base health]
  • Reduced the maximum number of Interceptor Pylons that can be active to 1.

Bloodhound

  • Fixed an issue that allowed players to cancel the start up animation for their ultimate when activated while using a zipline.

Weapons

  • Increased projectile width for the TripleTake

  • SMG weapons are no longer compatible with the 3x HCOG and 2x-4x variable ACOG scopes.

    • Note from design: Our goal with this change is to better define weapon archetypes and improve the looting experience so that players aren’t accidentally picking up a long range site for a close range weapon that they have to manually remove.

Bug Fixes

  • Fixed a bug where sometimes a player’s reward would not display properly after completing a challenge that awards crafting metals.
  • Fixed a bug where sometimes players would see a different rare skin equipped to the Legend they are spectating when hanging from a ledge.
  • Fixed some issues related to script errors.
  • [Xbox] Fixed issue where sometimes players would have issues connecting to a match at the same time as their party forcing them to join Legend Select late with Legends already locked.
  • [PS4] code fixes to address crashes related to out of memory issues.
  • Fixed a bug where sometimes players would still be in an out of bounds state when they are not actually out of bounds.

Author Bio

Jimmy Russo

Jimmy is a passionate gamer and writer from Boston, MA. He plays Fortnite on Xbox One. You can find him in Creative Mode practicing his 90's. Follow him on Twitter @JimmyDangus

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